Russell Davies
mainly spoke about how we use pretending to make things more
interesting (reminded me of a kid at school who used to go to the
CIA/FBI websites
and pretend that he was hacking into their mainframes). For example,
the role of a watch:
And also how stuff that allows you to pretend has to be hidden in the detail
(i.e. you can't pretend to be in an army vehicle driving a Hummer,
because you are in an army vehicle - too bleeding obvious).
Most importantly, after his talk I desperately have to go here.
Rex Crowle did his presentation on OHP:
One
of the interesting things he bought up the point that to help people
play, we should give them the pre-defined bits to create a whole
because that is less daunting. Also that a naïve animation style (like
on Little Big Planet, which Rex worked on) encourages people to play.
These themes were revisited in Simon Oliver's talk: he gave the example of Spore, where the low level work of creating 'bits' is done for you, so you can get on and create a character. He also gave the example of South Park with the warning that slick visuals doesn't guarantee a good product.
The thing that made me happiest was hearing about TimWright's Kidmapper
project. Basically when reading Robert Louis Stevenson's book Kidnapped
(which follows the story of 'David Balfour running for his life across
the Highlands, sometimes
accompanied by tough and rebellious Alan, sometimes pursued by the
English army'), he came across a passage which showed that the whole
book happened between the dates of 30th June to 25th August. He
basically decided to follow the trail, on foot, to see if the dates
were right. What an awesome project!
I think he's organising a project where people meet up and follow a set trail from a book together, but I can't find anything on the interwebs (granted, I haven't looked that hard). He also wondered how nice it would be if books came with real maps of the areas covered inside, along with space for notes. The 'adventurer's version' if you like. I really like the idea of tying fiction to the real world.
Chris O'Shea ended the day with some examples of his interactive work, including his recent project in Liverpool, 'Hand from Above', which has been doing the rounds on the interwebs recently. If you haven't seen any of his work, it is definitely worth checking out.
Just to reiterate Jimmy's comments, it was a thoroughly awesome day and we're all looking forward to next year (although I'm sure there will be a bigger bunfight for tickets).
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